

So it's a bit of a gamble, whether a given gfx card supports a lores resolution or not. After that, the only thing needed was Soft15Khz, and everything works.Īlas, modern graphics card makers do not care about supporting lores resolutions (I wish they did, but this is the world we live in - the new tech is always hyped and supported, and nothing old - no matter HOW good - is fully supported anymore, though I am sure it would be very easy for them to simply add support for lores modes to every graphics card, they refuse to do it). I got my cable from germany, a VGA-TO-SCART cable, to be exact. So, there are certain solutions to this - it's possible to output the VGA signal into the television - you just need a special cable and some software. That's not how Amiga (for example) used to display it's picture - lores graphics should look solid and beautiful! So even the lores graphics flicker, when displayed on a real CRT television. It stretches/scales and on the top of that, it always displays everything in an interlaced mode. The TV-out system that graphics cards natively offer, as we all know, is completely lousy. I bet there aren't many of people with this sort of approach, hence many emulators do not care about being able to do this. What Doxbox does is probably 'just as good' for most people (though I can't see how it could still be BETTER than what Mame does).īut let's say you want to see oldskool, authentic, non-scaled, non-stretched, non-filtered lores pixels on a real CRT television. The approach taken by Mame, WinUAE and Ootake is the best. Leolo wrote:The approach taken by Dosbox is the best

In Windowed more for me, at least, OpenGL Normal acts the same way as Conserve if aspect_ratio is true, rather than stretching the image to fit the uncommon resolution you resize to. I've tested it myself on my own system and monitor, however, and that seems to be the way it reacts.ĮDIT: Actually, you seem to be right. At least, I gather that's how it's supposed to work. Either way the gfx modes are based on the image displayed (whether it is modified by aspect_ratio or not). Some monitors offer and option toggle to make it fill the entire screen or display a 4:3 square image instead. it all depends on how your monitor handles full-screen resolutions, however. You said yourself that your monitor is 16:10 therefore a 320x200 image will fill your screen whichever mode you select because it's a perfect fit already (without aspect_true, because it's a 16:10 native resolution with square pixels). If it's true then it will best-fit to your monitor a 4:3 image. If aspect_ratio is false then it will best-fit to your monitor a widescreen image.
RESIZE DOSBOX WINDOW FULL
Depending on how your monitor handles full screen resolutions, it will not stretch an image to the borders of your monitor, it will merely find the best fit. The gfx mode will conserve the aspect ratio of whatever image is displaying. It just changes what the OpenGL gfx mode is based on.
